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Conventions


I'll try to use the same conventions as are "standard."
All motions are assumed for the character facing the right.
The connection commands are:

The buttons are:

the controls are: Hopefully that wasn't too hard to swallow, this page is a good reference and will be linked from every page that uses these conventions (so don't stress about learning it.)

Oh yeah, button buffering. You can simplify button presses by pressing and holding a button then tapping another. Make sense? no? ok. Picture this. the real beauty of the buffering system is that it makes complex button presses a bit easier to manage (especially for multi-throws.) For instance, the last input to Pauls ulitmate punishment is 4,2,1+2. It is fairly uncomfortable, and awkward w/o buffering. However, the notation becomes a much easier 4,2(hold),1. Hopefully, that clears it up for you.

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